Intel Larrabee GPU Published: March 5, 2007, 6:03 PM CST By chairmansteve
Intel is preparing to re-enter the GPU market with a bang. In secret underground facilities, Intel is developing a next generation graphics architecture called Larrabee. It may be based on x86 but with "mini-cores" that have the "smart" parts of CPU cores stripped out and extra vector units added. The cores just need to stream data, mostly vector data. It'll have many cores, more than CPUs. Each core will process multiple threads simultaneously.
45nm Process Many Cores (16+) Hyper-Threading (4 Threads Per Core) 1024-bit or 2048-bit Bidirectional Internal Ring Bus Large Cache GDDR5 Memory PCI Express 2.0 Release Date: Q4 2008 or Q1 2009
The architecture will later (2010+) be integrated in some Intel CPUs. | | | Comments | March 7, 2007, 9:45 AM by bfun I've heard rumors of this but I thought they would be integrating it into the motherboards. Are they making a PCI-e card for 08 and 09? I guess the CPU integration will be a good idea for mainstream PC users but I have to wonder how economical this will be for people who like to upgrade a lot. I guess it could be a real boon for the PC game market if every new PC can play high end games. | April 17, 2007, 7:26 AM by chairmansteveLarrabee is not only for graphics/visualization. Gelsinger said that Intel has begun planning products based on a highly parallel, IA-based programmable architecture codenamed "Larrabee." It will be easily programmable using many existing software tools, and designed to scale to trillions of floating point operations per second (Teraflops) of performance. The Larrabee architecture will include enhancements to accelerate applications such as scientific computing, recognition, mining, synthesis, visualization, financial analytics and health applications.
http://www.intel.com/pressroom/archive/releases/20070416comp_b.htm | April 18, 2007, 12:25 AM by Sirius_Grey to chairmansteve This is awesome. Finally they will parallelize other aspects of computing and not just the graphic pipeline. I can't wait. And if it is integrated into the motherboard, that would be nice too. As bfun said, every PC will have such performance out of the box.
I personally thought that this strategy was what AMD and ATI were going for when they merged. Intel is beating them to it. Soon the CPU will do all of the work that was offload to the GPU, PhysicsPU, AIPU and do it easily.
But how much is this monster going to cost? | April 18, 2007, 2:19 AM by chairmansteve to Sirius_Grey Cost? There may be multiple products with integrated graphics at the lowest end and multiple (e.g. dual, quad) PCI Express cards at the highest end. | September 18, 2007, 5:56 PM by chairmansteve At IDF it was confirmed that Larrabee will be a discrete GPU for "high-end" graphics. The processor should also handle physics acceleration. Expect the Havok physics engine (now owned by Intel) to be optimized for Larrabee.
The plan is to have 45nm Larrabee in 2009, a 32nm update in 2010 with more cores, and a new GPU architecture in 2011. | January 18, 2008, 5:09 PM by chairmansteve Paul Otellini thinks Larrabee is on track for late 2009 or 2010. And it looks like Intel will be touting real-time ray-tracing around the same time. | January 18, 2008, 7:58 PM by Airzonk to chairmansteve When Real-time Raytracing is reality, we'll be in for some bitchin graphics in games. I've been dreaming of Real-time Raytracing for years. I can't believe we're almost there. | |
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